It is primarily focused on OpenCL applications, but it does have some OpenGL functionality. Has reached end-of-life and will not be updated.ĪMD CodeXL AMD hardware-specific tool for debugging OpenGL and OpenCL applications.
Windows opengl 4.4 debugger mac os x#
gDebugger OpenGL, OpenGL ES and OpenCL Debugger, Profiler and Memory Analyzer For Windows, Linux, Mac OS X and iPhone. It also automatically logs all OpenGL function calls.
![windows opengl 4.4 debugger windows opengl 4.4 debugger](https://us.v-cdn.net/6032257/uploads/jive_attachments/1/8/1/18118454egami.png)
It can extract images, shaders, and so forth. GlIntercept A tool that can trace the execution of any OpenGL functions in an application. Some are platform-neutral, while others are platform-specific. These are libraries or applications that aid in debugging OpenGL programs. wxWidgets A C++ cross-platform widget toolkit. It provides a number of OpenGL helper objects, which even abstract away the difference between desktop GL and OpenGL ES. Qt A C++ toolkit which abstracts the Linux, MacOS X and Windows away.
![windows opengl 4.4 debugger windows opengl 4.4 debugger](https://images.sftcdn.net/images/t_app-cover-l,f_auto/p/3430eeda-96d0-11e6-8e19-00163ec9f5fa/4225562901/opengl-opengl1.png)
Many widget toolkits have the ability to create OpenGL windows, but their primary focus is on being widget toolkits.įLTK A small C-based widget library. SFML A C++-based cross-platform multimedia library. Version 1.2 does not support core OpenGL context creation, but version 2.0 will. SDL A C-based cross-platform multimedia library. Several "multimedia libraries" can create OpenGL windows, in addition to input, sound and other tasks useful for game-like applications.Īllegro version 5 A C-based cross-platform multimedia library focused on game development. It is aimed mainly at the needs of games. These tools usually provide basic input and timing support, but little else.įreeGLUT A GLUT-compatible cross-platform windowing system. These toolkits are designed specifically around creating and managing OpenGL windows. These APIs have been abstracted in many toolkits. This is handled by platform-specific APIs.
![windows opengl 4.4 debugger windows opengl 4.4 debugger](https://learnopengl.com/img/in-practice/debugging_external_codexl.png)
The creation of a window to render stuff in is not covered in the OpenGL specification.